The dream of having something resembling CUDA Computing on the GPU in simple OpenGL on open source drivers.
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Extracts metadata from WGSL shaders
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Shader graphics sandbox with particle simulation
debug grid shader experiment
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shaders = cool
Example for DirectX 12 compute shaders
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My shader viewer
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An exploratory project — 3D graphics in Odin with Raylib and hand-written GLSL shaders. Skybox, Blinn-Phong lighting, textured objects.
Learning GLSL shaders
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Simple metaballs fragment shader and simulation in Odin lang and raylib
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Graphics using Odin + Raylib + Shaders
Implementation of the Lenia cellular automata on fragment shader