An exploratory project — 3D graphics in Odin with Raylib and hand-written GLSL shaders. Skybox, Blinn-Phong lighting, textured objects.
- Skybox — cubemap from 6 textures, custom shader with
samplerCube - Floor — 10×10 plane with texture, Blinn-Phong lighting
- Orange — textured sphere, Blinn-Phong lighting
- Camera — FREE mode (WASD + mouse), fly around the scene
- Point light — position
(3, 5, 3), warm color, ambient + diffuse + specular - Grid — helper 10×10 grid
git clone https://github.com/your-user/skyshade-odin.git
cd skyshade-odin
odin run .