Language server for Odin
Moved to Forgejo!
Simple, Fast, Portable Profiling
A HTTP/1.1 client/server implementation for Odin.
A Simple Virtual Computer
A shared-nothing, thread-per-core concurrency framework. Designed for massive concurrency because There Is No Alternative (TINA)
A MNIST neural network written from scratch in Odin, visualised with Raylib
Odin bindings Steamworks API. Steamworks is a free suite of tools available to any developer to use in their game or software on Steam.
Odin + WASM = ๐
Use any web browser as GUI, with Odin in the backend and modern web technologies in the frontend.
Bindings Generator and Intermediate Format for languages using the C-ABI
A declarative GUI framework for Odin. The predictability of Elm with the performance of immediate mode.
Native Odin implementation of glTF2 loading file format as described by khronos: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html
Odin version of my toy Vulkan game engine
Odin loader for LDtk files. LDtk is a modern 2D level editor from the creator of Dead Cells, with a strong focus on user-friendliness.
[ALPHA] lightweight 2D and 3D engine for the joy of game development in Odin
An experimental retained-mode GUI library for Odin
Odin binding for Dear ImGui
A simple GUI library for Odin programming language.
Android native example application completely written in Odin
Valhalla is a graphics engine designed for rendering 3D scenes with a focus on non-photorealistic rendering techniques. It aims to serve as the renderer for a future game engine, providing customizable rendering settings and basic 3D scene rendering capabilities.
Neural network inference in pure Odin
An Odin library to convert a C header file into an Odin binding file.
In progress vk-guide tutorial using Odin Language.