A shared-nothing, thread-per-core concurrency framework. Designed for massive concurrency because There Is No Alternative (TINA)
Backtraces for Odin.
Use any web browser as GUI, with Odin in the backend and modern web technologies in the frontend.
Valhalla is a graphics engine designed for rendering 3D scenes with a focus on non-photorealistic rendering techniques. It aims to serve as the renderer for a future game engine, providing customizable rendering settings and basic 3D scene rendering capabilities.
Fast archetype-based ECS for Odin with support for relationships.
Odin Bindings to GTK4 and libadwaita
NullKia Mobile Security Framework - Tools in Nim, Crystal, V, D, Red, Odin, Haxe, Zig, Kotlin, Lua, PHP, Python | bad-antics | github.com/bad-antics
A simple 2D grid-based pathfinding library for Odin.
Reads Microsoft PDB (Program Database) files. Enables stacktracing on windows for The Odin Programming Language.
Microui with batteries included
Odin-lang bindings for the Playdate SDK, a handheld game system.
A custom backend for 'Dear ImGui' written in Odin
Sunforge is a 2D game engine written in Odin
A 2D cloth simulation with tearing based on elasticity written in Odin with raylib.
Game engine written in Odin
Starter code samples for using Direct3D11 in Odin
A modern graphics API wrapper for Odin Language over Vulkan, DirectX 11/12, Metal, OpenGL, and WebGPU backends.
Basic ctags generation for Odin packages
P2P Rollback Network library for Odin
Odin implementation of a Lox virtual machine and compiler based on Robert Nystrom's Crafting Interpreters
Bytecode interpreter for Lox (with lists), written in Odin, with a Wasm playground. Based on the second half of Crafting Interpreters.
Property-based Testing package for Odin language
A pathfinding library in Odin! Designed for tile-based navigation with support for custom heuristics, diagonal movement, and cost-based terrain.
Stack-based, concatenative programming language