A basic OpenGL graphics renderer
Simple real time collaboration paint app example - odin client, elixir server.
A from-scratch implementation of Eric Lengyel's Slug algorithm for resolution-independent GPU text rendering, written in Odin with a Vulkan backend and SDL3 windowing.
Goodey is a lightweight scene tree framework for Odin that gives you Godot-style node composition without locking you into any graphics library.
It's one of the engines of all time.
Official Odin port of Sqids. Generate short unique IDs from numbers.
๐ Learn compiler development with Titania, a programming language based on Oberon-07, designed for clear teaching and practical exercises.
A re-frame inspired desktop UI framework built on Odin, Raylib, LuaJIT and a small component tree. Reactive desktop apps in Fennel or Lua, without a browser runtime.
7 Day Rogue-Like jam game entry. Game engine made from scratch in Odin
Odin bindings for Direct3D 11
Winsock2 bindings for the Odin programming language
No description provided.
Procedurally creating variations of sound effects.
advent of code stuff
vulkan test project in Odin
Metal bindings for odin on basis of odin-cocoa/odin-objc
No description provided.
Binding to Nakama's C SDK, for odin-lang
No description provided.
No description provided.
Project to create a playable version of the board game 7 Wonders Duel and a functional and competent AI for it.
A Chip 8 Emulator written in Odin Language
Solutions to Advent of Code in Odin.
A mark and sweep GC allocator proof of concept for the Odin language