A Chip-8 Emulator written using Odin.
Simple high-level enough, with common/utils procedures, better usages in game/graphics programming.
Implementing some graph-algorithms while playing around with odin-lang...
Source code for my tutorial (WIP) about implementing performant Voxel Meshing and Ray-Tracing.
Odin lang libui-ng wrapper
An interpreter based on the book crafting interpreters inside of odin lang
Discord bot built with Odin.
No description provided.
A mandelbrot set renderer
libxev bindings for Odin
A statically typed, multi-paradigm interpreted programming language with an interpreter written in Odin
GameBoy Emulator
HTTP server from scratch
A small game inspired by Goblin Miner minigame from Capybara Go!
No description provided.
Odin + RayLib learning project
A simple software ray tracer
A small feedforward neural network library written in Odin
C Preprocessor for Odin
Odin Ray/Path Tracer based on the three books series from Peter Shirley
No description provided.
5e-compatible TTRPG campaign management CLI — track characters, NPCs, items, spells, factions, and campaign storylines from your terminal.
Basic fluid simulation.
No description provided.