2D Game Engine with Odin and Vulkan
Daemon that sits between your AI tools and Claude, Codex, Gemini. It logs the exact token usage of every call to a local SQLite database.
Without any specific optimization for MNIST it can achieve a score of 97.89 percent.
Goodey is a lightweight scene tree framework for Odin that gives you Godot-style node composition without locking you into any graphics library.
A template for doing Advent of Code in Odin with VS Code.
Advent of Code 2024
Odin bindings for Nvidia NRI
Work in progress compiled imperative programming language
Graphical terminal emulator with visual effects (raylib + Odin) — built on ghosdin bindings to libghostty-vt
A port to Odin of an Moog Ladder Filter math model, with a port also of a modified real time audio example in RayLib with to demo it.
Delete porhhub.com from browser links automatically (sucks to do it manually every time)
An attempt to provide libwayland bindings for the Odin programming language
Collection of Odin bindings from C/C++ or Objective-C
A simple OpenRC service manager GUI built with Odin and Raylib.
No description provided.
Simple 2D renderer using Vulkan 1.3 exploring bindless, dynamic rendering, and vertex pulling
A simple way to ear a list of 1D and 2D points or the lines of the contour of an image.
No description provided.
Precise Minecraft movement simulator (using mothball lang)
Vim-like editor written in odin
📁 Very fast file explorer
An image processing pipeline in Vulkan for testing post processing effects.
An Odin version of FreeCell based on an unfinished C++ version I made last year.
Something that I made just for the fun of it, but that come out something really cool.