Odin bindings for Direct3D 11
Winsock2 bindings for the Odin programming language
odin bindings to libccd
Odin bindings for the C++ polygon clipping library: Clipper2.
My template for using ImGui with Raylib in Odin using the docking branch. Only depends on the odin-imgui wrapper library
Binding to Nakama's C SDK, for odin-lang
gvox odin bindings
Odin language bindings for XCB (X protocol C-language Binding)
Cocoa bindings for odin on the basis of odin-objc
Odin-lang bindings for the Playdate SDK, a handheld game system.
Spine 4.3 bindings for the Odin Language
Work in progress roguelike engine and game using Odin and Raylib.
Odin-Vulkan bindings that look a little cleaner.
A ffmpeg wrapper to palettize (posterize) and dither images. It's also possible to mask out areas. Useful to creating low-res textures for PS1 and N64 graphics and models. Odin + raylib.
Odin bindings for DirectX Graphics Interface
Odin bindings for lib clang
Bindings for the BCM Library on the Raspberry Pi
Incomplete odin bindings for libpq (postgres c library)
Odin binding for Tilengine a 2D graphics engine with raster effects for retro/classic style game development.
Odin Bindings for the libpcap C library
Sandbox project for testing odin-playdate, bindings for the Playdate handheld game system SDK
A wrapper with utilities around ENet (for now)
Bindings for Odin for a subset of functions of the library.
Experimenting with Odin & lyte_core via generated bindings