Self-contained realtime graphical application engine with a simplistic design philosophy.
Odin version of my toy Vulkan game engine
Android native example application completely written in Odin
Odin ECS was built because I needed a way to dynamically add functionality to things in my game. I also just find entity component systems fun to work with and I couldn't find a general purpose one for Odin , so I made it myself.
Fast archetype-based ECS for Odin with support for relationships.
A 2D animation library for Odin
Easy to use Entity Component System (ECS) crafted with Odin.
Collection of systems for apps and games. Each with Raylib demo examples
comprehensive network library for building network applications in Odin, providing a high-level interface for handling network sockets and protocols
The "downstream" open source version of the core OstrichDB engine and API layer that powers OstrichDB.com
Simple 3D game collision library for Jai.
A terminal based text editor written in odin.
Exploration of low-level game programming in Odin
A* implementation and demo
A modular Odin framework designed for game development and graphical applications
The games folder that should have come with your computer. My submission for the Handmade Essentials Jam.
Time management application. Managing time can be just like managing memory, frustrating...
Recreation of the offline Google Chrome dinosaur game
A survival game, a man slowly dying from a open wound in his belly, climbs a tower in hopes of salvation. Only you can help him reach ascention.
Space game crafted with Odin, karl2d, box2d, moecs.
A work in progress game engine written in Odin.
Simple game engine using Odin and OpenGL
A modern take on old school tracker audio production software. Built via a custom GUI application framework.
A collection of pure-software render engines witten in Odin