Bred is a text editor engine (think game engine, but for text editors). Use it to create your own custom text editor that meets your needs and your needs only.
cross-plat image editor in odin + raylib + onnx
About Curated RAG knowledge base infrastructure for Odin game development - built with MiniMax-M3 via Kilo Code
sokoban + layers, simple puzzle game
Time management application. Managing time can be just like managing memory, frustrating...
Recreation of the offline Google Chrome dinosaur game
A survival game, a man slowly dying from a open wound in his belly, climbs a tower in hopes of salvation. Only you can help him reach ascention.
YueCat is a software development framework, largely focused on making games.
Code examples featured in my "Make games using Odin and Raylib" blog series
GPU accelerated graphics engine for user interfaces
Space game crafted with Odin, karl2d, box2d, moecs.
A 2D space combat engine built with Odin and Raylib.
A tilemap editor in Odin and Raylib
A game engine written in Odin focused on providing a simple scripting system with a powerful editor
Maybe a simple self use game framework.
A modern take on old school tracker audio production software. Built via a custom GUI application framework.
No description provided.
A collection of pure-software render engines witten in Odin
A basic image splicer/editor
A small todo application built in Odin using raylib/raygui.
immediate-mode UI engine that supports advanced layouts
Pixel Perfect Painted Pipeline
A re-frame inspired desktop UI framework built on Odin, Raylib, LuaJIT and a small component tree. Reactive desktop apps in Fennel or Lua, without a browser runtime.
Minesweeper-like game about finding crocodiles in a swamp.