There's... not much to it? It is a classic game of 2048 I wrote in Odin. Oh. Almost forgot to mention. I DID NOT USE ANY AI-GENERATED CODE. I DO NOT AND WILL NOT USE AI-GENERATED CODE IN ANY OF MY PROJECTS._
Odin programming language, Raylib.
This is very basic. My implementation of 2048 throws you directly into a new game as soon as the executable is launched. I have implemented:
- Rendering of the grid;
- Cell movements and additions;
- State checks for victory and loss;
- Victory/Game Over screens;
- Game reset after either victory or defeat;