A cross-platform renderer aiming to be a sandbox environment for graphics, physics and editor tooling
- To provide a platform to develop cross-platform desktop applications
- To support a physics library such as Bullet or PhysX
- To create an editor to interact with the geometry
- Improve my understanding od 3D graphics
- Implement an animation system for character animation
- To explore a modern graphics framework and take advantage of modern hardware
- Functional vulkan graphics pipeline with double buffering
- Gltf/GLB format loading
- Camera system