Trying to see how much I can push performance on game of life with my current level of programming skill. Started off getting around 10fps on a 1920 x 1080 grid (cell size = 2 px). Up to around 110-140fps on a grid double the size(on the same machine).
It's a simple automata simulation that enacts 3 simple rules on a grid of 'cells'.
- If a cell has 3 alive neighbours it comes alive.
- If a cell has exactly 2 alive neighbours its status remains the same.
- All other conditions mean the cell dies / remains dead.
Read more about it here: Game Of Life