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dial

v6c59a6clibrary

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0 stars0 forksMITupdated 4 months ago
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dial

A very work in progress Odin native game engine/framework.

Usage

Clone the repo: git clone --recursive https://github.com/jfosburgh/dial.git Copy the src folder into your project, or into Odin's shared collection and import into your project

Dependencies

This project uses my fork of Leonardo Temperanza's no_gfx_api repo, which is a graphics API over Vulkan inspired by Sebastian Aaltonen's No Graphics Api blog post. My only modification so far is to add cmd_draw_indexed to enable drawing with shaders that have self-contained vertex/index data.

Package Info
Version
v6c59a6c
License
MIT
Author
@jfosburgh
Type
library
Forks
0
Created
4 months ago
Updated
4 months ago
Health
maintained
has releases
has readme
has license
Activity
last 56 weeks