A very work in progress Odin native game engine/framework.
Clone the repo:
git clone --recursive https://github.com/jfosburgh/dial.git
Copy the src folder into your project, or into Odin's shared collection and import into your project
This project uses my fork of Leonardo Temperanza's no_gfx_api repo, which is a graphics API over Vulkan inspired by Sebastian Aaltonen's No Graphics Api blog post.
My only modification so far is to add cmd_draw_indexed to enable drawing with shaders that have self-contained vertex/index data.