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# Nomad Space Agency
I wanted to try and make a space agency simulator similar to Kerbal Space Program but in Odin using OpenGL.
## Installation
To install clone this repo and run:
```bash
chmod +x build.sh
./build.sh build run
```
## Features
- 3D rendering engine using OpenGl
- Real time and simulated physics
- Sandbox rocket building
## FAQ
#### What was the primary motivator to start this project?
I was in complete shock over the state of Kerbal Space Program 2 and decided that I'd take a wack at it to see how difficult it is. Plus it's a nice project to learn more about 3D graphics.
#### Why Odin?
I choose to use Odin as it provided me with the comfort of a more modern approach to a systems language but with less overhead like rust.
#### Why OpenGL?
I choose OpenGL over vulkan or direct x because I'm not familiar enough with both of those with the scope of this project in mind.
#### Why so many spelling mistakes?
I suck at spelling lol
## Authors
- [@ivan-hart](https://www.github.com/ivan-hart)
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@ivan-hartType
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1 year agoUpdated
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ivan-hart
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last 56 weeks