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A more polished final product
from the 2026 YACC gamedev bootcamp
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- How to compile and run the game
* Download the Odin compiler ( https://odin-lang.org/docs/install )
* If you are on windows, download MSVC build tools
* If you are on linux, install clang
* Extract the odin compiler to a desired location
and add it to your Environment Variables ( Windows) or
your systems PATHS ( linux )
* run `$ odin version` to see if everything works fine
* detailed instructions for installation are given in the official
website https://odin-lang.org/docs/install
* Inside the game directory, run the build.sh ( linux ) or the build.bat
(windows) script to compile the game. An executable should have been
created inside "./bin".
- Useful links for interest folks
* https://odin-lang.org
* https://www.gingerbill.org/series/memory-allocation-strategies
* https://www.raylib.com
* Video on Arena Allocators : https://www.youtube.com/watch?v=TZ5a3gCCZYo
* Video on Data-Oriented Design : https://www.youtube.com/watch?v=WwkuAqObplU
* Important Video : https://youtu.be/dQw4w9WgXcQ?si=ZgLA7RyIi7YA365D
- Popular Game Engines
* https://godotengine.org
* https://unity.com
* https://www.unrealengine.com