A platformer with a slightly weird movement, but that makes perfect sense for a stamp.
Jump and stamp your way through the world around you!
Made for Felpojam 2026
If you just want to play the original Game Jam version, download the .exe (Windows) or the Linux binary from the Releases tab of this repository.
To compile the game from source, you will need the Odin compiler installed on your machine. The Raylib library is already included with the language.
-
Clone the repository:
git clone https://github.com/gab-esc/binho cd binho -
Run the build script corresponding to your operating system:
On Windows:
- For a debug build:
build.bat - For an optimized release build:
build.bat release
On Linux:
- Give execution permission (first time only):
chmod +x build.sh - For a debug build:
./build.sh - For an optimized release build:
./build.sh release
The compiled executables (binho.exe on Windows, or the binho binary on Linux) will be generated inside the build/debug/ or build/release/ directories.
The world in Binho was created using LDtk, a fantastic 2D level editor.
If you want to create your own level or modify the existing one, you can easily do so!
- Download and install LDtk.
- Open the level project file located at
res/world.ldtk. - Inside the editor, you can view the entire game world. Feel free to draw new terrain, place enemies, move the player's spawn point, or experiment with the existing entities.
- Save the file in LDtk and re-run the game. The custom loader will automatically read your new level data.
- Font: Not Jam Chunky Sans 8 by Not Jam (CC0 License)
- LDtk loader: odin-ldtk by Jakub Tomšů (MIT License)
Source Code: The programming code in this repository is licensed under the MIT License.
Assets (Art, Audio, and Design): All art, 3D models, music, sound effects, level design files (LDtk), and character designs within the res/ and misc/ directories are All Rights Reserved by the author. They are included in this repository strictly for educational purposes and to allow the game to compile. You may not reuse, distribute, or modify these assets for your own projects, commercial or otherwise.
