Looking at making a tower defence game to fullfil the theme: Pathways
The full idea was a Tower Defence, Roguelike Deck-builder. I don't know if this would be achievable within the 7 days as I have a lot of other things on though.
- Reduce number of enemies
- Reduce number of towers
- No deck-builder, still need to select towers that now have a cost
- No roguelike elements
- Very simple graphics for towers
- Very simple graphics for enemies
- No level mechanics
- No music
- Show current wave out of number of waves
- Player failure (check if this is implemented)
- Player health visualization
- Tower range visualization
- Enemy health visualization
- Level 1
- Change level layout?
- Define waves
- Enemy Graphics
- Tower Graphics
- Environment Graphics
- Change to render generated graphics for environment, enemies and towers
- Sounds
- Music
- Ensure web build works
- Instant damage towers (instantly hit enemy, no projectile travel)
- DOT towers (apply effect to enemy)
- Bomb towers (shoot at location)
- AOE towers (buffing/debuffing)
- Deck-Builder
- Tower Placement from Deck
- Enemy resistances
- Title Graphics
- Card Graphics
- Level 2
- Level layout
- Define waves
- Roguelike end of wave rewards and end of level rewards
- Recover energy
- Increase max energy
- Increase energy per wave
- Increase damage %
- Increase health?
- Increase fire rate?
- Reduce tower cost?
- Recover health
- Add to available towers
- Support multiple paths for a level
- More levels
- Enemy paths are wider allowing enemies to spread more and reduce stacking
This uses the Odin + Raylib game template with Hot Reloading pre-setup by Karl Zylinski available Here.