Descend into darkness. Seal the sarcophagus. The realm gets another age.
A roguelike entry for the 7 Day Roguelike Challenge 2026.
You play a lone figure descending into mountain caves to seal an ancient evil buried deep below. Your lantern is your lifeline — fuel is finite, and the darkness is not empty. Gothic horror through resource scarcity and creeping dread, not jump scares.
- Traditional roguelike — turn-based, grid-based, permadeath
- Dual vision system — FOV and lighting are independent; you can see into darkness, but not clearly
- Lantern fuel as the central resource — your light radius shrinks as fuel runs out
- Sanity system that warps your perception of the world around you
- Risk/reward darkness — going unlit is dangerous but opens up tactical options
- Procedural cave generation with a hand-crafted tutorial floor
Brogue, Infra Arcana, Cogmind, Golden Krone Hotel, Castlevania
- Language: Odin
- Graphics: Raylib (via Odin's vendor collection)
- Platforms: Linux (x64), Windows (x64), macOS (universal)
Pre-built binaries are available on itch.io and on the Releases page.
Requires the Odin compiler. Raylib ships with Odin's vendor collection — no extra dependencies needed.
odin build . -out:bin/sdrl -o:speed -no-bounds-check
./bin/sdrlBuilt by porting and adapting systems from a closed-source personal roguelike project — reusing FOV, rendering, scheduling, and messaging patterns but building a fresh codebase for the jam.
Claude was used for documentation, best-practices discussion, and code review. All game code is written by hand.
GPL v3 — see LICENSE.