[Set in game too!] Version: 0.6.3
To be honest, I have nothing better to do at the moment, so here we go!!!1!
I'm thinking of making this a Grace clone but more focused on the platforming,
like there will be entities and all but I want to add platforming elements like
that grab feature that you can do in some games idk??
Made in Odin because I want to try out Odin (So far I love odin <3)
Dunno if Im gonna complete this but I really want to...
Anyway wish me luck
- I currently use a copy of RETALIATION by Sebastian Vey Fennec as a placeholder for music, will make my own!
- Total size less than 100MB, preferably less than 64MB
- 3000+ FPS
- Fun game! (replayable too)
- Add snek, when you see him, you have to look back (or he's gonna chase you like that one entity from grace)
- Add like one more entity for now (will add more in the future)
- Timer extends when surviving / parrying entities (add animation when time is added)
- Icon (and favicon, aka web icon) (should be blob but cube, like minecraft)
- PARRYING ENEMIES YOOOOOOO (after unlocking something / after a certain saferoom)
- Fix ugly ahh fonts
- Menu on the right side that says if you do cool stuff, like parrying (like ultrakill) and how it helps the timer
- Add hazards! (stuff that damage you!!)
- Some sort of intro
- More realistic light system
- Make a crap ton of rooms (at least 20)
- Add hard mode (insanity)
- Add M U S I C
- Settings and savefile!
- Gamemode selection (normal/hard) like Grace's rOT
- Indicator for how many walljumps the player has
- Add a new room field that makes it spawn only when over a certain saferoom number
- Minimise resource file sizes (Note: you should probably remove height maps, and also shrink the texture sizes)
- Barriers at the top of each room (Note: DEFINITELY DO THIS OR ELSE STUFF BREAKS)
- More cube textures!
- Entity and clock skins ????????????????????
- Fix rotated wall sliding issue
- Optimize to hell (3000+ FPS goal)
- B A L A N C E E V E R Y T H I N G
- Polish up the game, playtest, fix bugs
- Upload to itch.io
- Done!
- Basically, there's going to be a timer and you will have to extend it to live
- for extending it we can do going in doors, surviving/parrying enemies, etc
- some of that will be criteria for getting points
- Every 50ish rooms, you will enter a screen (safepoint) where you can purchase buffs with points
- Goal: survive for as long as possible (will also count points and saferooms)
- Also add a hardmode with less time, more entities, etc
- In rooms, I'm also thinking of adding hazards (e.g. lava) that either do damage to player or kill them
- Oh yeah players should have health, entities just remove a good portion of health, low health makes the screen distorted/blurry
X.Y.Z, where:
X is a major update, if 0 then the game's not finished :>
Y is a semi-major update, adds a couple of stuff
Z is a small update, adds very little
This should be added in the main/info menu too
Will add the tag {MODIFIED} when the code is not the same as the one I saved with the same version number
(Basically added this so I have an excuse to save my work to a drive lol)
These are included in the credits.txt file in the res directory on every copy, most are some version of Creative Commons
- Skybox by Screaming Brain Studios (https://screamingbrainstudios.itch.io/cloudy-skyboxes-pack)
- Flashlight model by Juan111 (https://sketchfab.com/3d-models/flashlight-model-low-poly-5a57a07a4dd744e5b37e927417861a7f)
- Brick textures by Rob Tuytel (https://polyhaven.com/a/red_brick)
- Tile textures by Charlotte Baglioni (https://polyhaven.com/a/interior_tiles)
- Walking/Running/Jumping by NOX Sound (https://nox-sound-design.itch.io/essentials-series-sfx-nox-sound)
- Other sounds by Chequered Ink (https://ci.itch.io/400-sounds-pack)
- Some UI sounds by Nathan Gibson (https://cyrex-studios.itch.io/universal-ui-soundpack)
- Other UI sounds by JDSherbert (https://jdsherbert.itch.io/ultimate-ui-sfx-pack)
- Even other UI sounds by PetarS (https://petars.itch.io/scrap-bot-3d-musicsfx)
- Font by Eduardo Tunni (https://fonts.google.com/specimen/Changa+One?preview.script=Latn)
- Other font by Rodrigo Fuenzalida and Jordan Egstad (https://fonts.google.com/specimen/Instrument+Serif?preview.script=Latn&query=+Instrument+Serif+)
- Framework (Raylib) by raysan5 (https://www.raylib.com/)
- Language (Odin) by Ginger Bill (https://odin-lang.org/)