packages/app/BlobGame3D
b

BlobGame3D

a619412app

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[Set in game too!] Version: 0.6.3

Blorb Game Three Dimensional!

To be honest, I have nothing better to do at the moment, so here we go!!!1!
I'm thinking of making this a Grace clone but more focused on the platforming,
like there will be entities and all but I want to add platforming elements like
that grab feature that you can do in some games idk??
Made in Odin because I want to try out Odin (So far I love odin <3)
Dunno if Im gonna complete this but I really want to...
Anyway wish me luck

IMPORTANT:
  • I currently use a copy of RETALIATION by Sebastian Vey Fennec as a placeholder for music, will make my own!

GOALS:

  • Total size less than 100MB, preferably less than 64MB
  • 3000+ FPS
  • Fun game! (replayable too)

PLANS:

0.7.0:
  • Add snek, when you see him, you have to look back (or he's gonna chase you like that one entity from grace)
  • Add like one more entity for now (will add more in the future)
  • Timer extends when surviving / parrying entities (add animation when time is added)
  • Icon (and favicon, aka web icon) (should be blob but cube, like minecraft)
Whenever:
  • PARRYING ENEMIES YOOOOOOO (after unlocking something / after a certain saferoom)
  • Fix ugly ahh fonts
  • Menu on the right side that says if you do cool stuff, like parrying (like ultrakill) and how it helps the timer
  • Add hazards! (stuff that damage you!!)
  • Some sort of intro
  • More realistic light system
  • Make a crap ton of rooms (at least 20)
  • Add hard mode (insanity)
  • Add M U S I C
  • Settings and savefile!
  • Gamemode selection (normal/hard) like Grace's rOT
  • Indicator for how many walljumps the player has
  • Add a new room field that makes it spawn only when over a certain saferoom number
  • Minimise resource file sizes (Note: you should probably remove height maps, and also shrink the texture sizes)
  • Barriers at the top of each room (Note: DEFINITELY DO THIS OR ELSE STUFF BREAKS)
  • More cube textures!
  • Entity and clock skins ????????????????????
  • Fix rotated wall sliding issue
  • Optimize to hell (3000+ FPS goal)
  • B A L A N C E E V E R Y T H I N G
Finally:
  • Polish up the game, playtest, fix bugs
  • Upload to itch.io
  • Done!

MAIN GAME IDEAS:

  • Basically, there's going to be a timer and you will have to extend it to live
  • for extending it we can do going in doors, surviving/parrying enemies, etc
  • some of that will be criteria for getting points
  • Every 50ish rooms, you will enter a screen (safepoint) where you can purchase buffs with points
  • Goal: survive for as long as possible (will also count points and saferooms)
  • Also add a hardmode with less time, more entities, etc
  • In rooms, I'm also thinking of adding hazards (e.g. lava) that either do damage to player or kill them
  • Oh yeah players should have health, entities just remove a good portion of health, low health makes the screen distorted/blurry

VERSIONING SYSTEM:

X.Y.Z, where:
X is a major update, if 0 then the game's not finished :>
Y is a semi-major update, adds a couple of stuff
Z is a small update, adds very little
This should be added in the main/info menu too
Will add the tag {MODIFIED} when the code is not the same as the one I saved with the same version number
(Basically added this so I have an excuse to save my work to a drive lol)

CREDITS:

These are included in the credits.txt file in the res directory on every copy, most are some version of Creative Commons

Models / Textures:
Sound Effects:
Other:
Package Info
Version
a619412
License
Unknown
Author
@MrBeelo
Type
app
Forks
0
Created
4 months ago
Updated
1 week ago
Health
maintained
has releases
has readme
has license
Activity
last 56 weeks