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Verde
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Verde is a lightweight text editor written in Odin with GPU
accelerated rendering. *This is an early-stage project*
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Build Instructions
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Prerequisites:
- Odin compiler (
if it throws compile time ( mainly on linux )
errors regarding glfw / stb libraries
follow the instructions given for stb ( make -C ... )
and compile the glfw3 library yourself and place it
in the 'vendor/glfw/lib' directory.
ie.
git clone https://github.com/GLFW/glfw
cd glfw
mkdir build
mkdir build && cd build
cmake -DBUILD_SHARED_LIBS=OFF -DGLFW_BUILD_WAYLAND=ON ..
then copy the libglfw3.a
)
- OpenGL 3.3 or higher compatible GPU
Linux / macOS:
1. Make sure glfw3 is compiled and setup
2. Compile the stb bindings for Odin in vendor
2. Build:
./build.sh
Windows:
1. Compile the stb bindings for Odin in vendor
2. Build:
./build.bat