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handmade_hero

odinlibrary

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No license · updated 2 weeks ago

handmade_hero

My handmade hero journey followed in Linux. Instead of a win32 platform layer I have a SDL3 one. The rest of the code should look the same.

For now I am skipping all sound and controller input.

Current episode: day 15 platform independent I/O

Naming and style convention

The game code is written with the following idoms:

  • Types and Enums: Ada_Case
  • Functions and variables: snake_case
  • Constants: SCREAMING_SNAKE_CASE Some parts of the Platform code still hold some of casey's idoms