My handmade hero journey followed in Linux.
Instead of a win32 platform layer I have a SDL3 one.
The rest of the code should look the same.
For now I am skipping all sound and controller input.
Current episode: day 15 platform independent I/O
The game code is written with the following idoms:
- Types and Enums:
Ada_Case - Functions and variables:
snake_case - Constants:
SCREAMING_SNAKE_CASESome parts of the Platform code still hold some of casey's idoms