Odin binding for gdextension, currently supports godot4.2.
This project is under-construction, dove.odin works as an example and test file.
- Clone the repo into your godot project, and
cdinto the gododin directory. make bgto generate godot binding code.- Write your own gameplay code, then
make dllto build the project into a dll. - Restart godot maybe for the first time.
- Class register wrapper (virtual method and properties export)
- Singleton
- Operators