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Autochthys

v1.0.0-alphaapp

Autochthys is a fish-themed bullet-hell rouge-like.

No license · updated 12 months ago

Autochthys

Automaton -- meaning machine

Ichthys -- meaning fish

Assume control of the Autochthys, a wretched "vita artificialis" constructed of pure sin...

Will you struggle against your new reality? Or perish like a dog (fish)?


Autochthys is a fish-themed bullet-hell rouge-like. More hyphenated-adjectives on their way. It was made from scratch (not really) and in one week (not really).

The current build is version ALPHA, and may or may not be eventually finished. While it may be a proof-of-concept in it's current form, we (the programmer) retains some pride in its polish.

Autochthys was created on top of Raylib, and programmed in Odin.


Credits

Artinan -- Programmer, Game Designer, (part) Sound Designer, Audio Programmer, co-Loremaster, Cut-scene-ificator. Budding Iconographer.

Elienna Wang -- Musician and Sound Designer. Dynamic audio magician.

Sean, or Chimaera -- Illustrator, Animator, Asset Creator, and Creature Designer. Dabbles as a Loremaster.

Sindu -- Programming Aide, and co-Loremaster. Check out his fancy itch page.


Releases

If your browser supports it, you can play Autochthys on this page!

Note that downloading and playing the executable is reccomended. It's the same experience, but the executable is smoother, and probably lighter on your system's memory.


​The web build was made possible thanks to this template​ provided by Karl Zylinski​

Instructions

Go to the releases page and download either autochthys_linux.zip or autochthys_win.zip, depending on your platform.

Unzip and double-click the executable. If you choose to run the executable from a command line, make sure to run the command within the unzipped directory

Compilation

Alternatively, you can compile from source. Download and install odin, and use the build.sh script to compile the game into release/