Ultrachad is a small, low-level arena FPS prototype inspired by fast movement shooters. It is not trying to recreate Ultrakill assets, levels, story, or IP.
- Language: Odin
- Platform/render/audio/input layer: raylib via Odin's
vendor:raylib - Build output:
bin/ultrachad
./build.sh
./bin/ultrachadIf the window opens on the wrong monitor:
ULTRACHAD_MONITOR=1 ./bin/ultrachadDuring early iteration, this is also useful:
odin run src- WASD/mouse: raylib first-person camera movement
- Esc/window close: quit
src/: Odin game codedocs/constitution.md: project rules and planning guardrailsassets/: future textures, sounds, models, and level datainspiration/: local reference material, not shipped game content